Actions
The actions and activities of Pathfinder 2e. Click any row for the full rules.
Actions used during combat and other encounters, when time is tracked in 6-second turns.
Offensive
| ◆ | Strike | Attack | — | — | Attack a target with a weapon or unarmed attack. |
| ◆ | Feint | Mental | — | Deception vs Perception (Trained) | Trick a foe so it's flat-footed against your melee attacks. |
| ◆ | Grapple | Attack | — | Athletics vs Fortitude | Grab a creature with a free hand until your turn ends. |
| ◆ | Shove | Attack | — | Athletics vs Fortitude | Push a foe away from you, optionally following it. |
| ◆ | Trip | Attack | — | Athletics vs Reflex | Knock a foe prone. |
| ◆ | Disarm | Attack | — | Athletics vs Reflex (Trained) | Knock something out of a foe's grasp. |
Defensive
| ◆ | Take Cover | — | — | — | Hunker down to improve the cover protecting you. |
| ◆ | Raise a Shield | — | — | — | Position your shield (or parry weapon) to gain its bonus to AC. |
| ⤾ | Shield Block | — | — | — | Reduce damage from an attack with your raised shield. |
| ◆ | Escape | Attack | — | — | Get free when grabbed, restrained, or immobilized. |
| ◆ | Avert Gaze | — | — | — | Look away to resist gaze and other visual abilities. |
Magical
| ◆+ | Cast a Spell | ConcentrateManipulate | — | — | Cast a spell you have prepared or in your repertoire. |
| ◆ | Dismiss | Concentrate | — | — | End one spell or magic item effect you're maintaining. |
| ◆ | Sustain a Spell | Concentrate | — | — | Extend one spell or item effect to your next turn. |
| ◆ | Identify Spell | ConcentrateSecret | — | Arcana, Nature, Occultism, or Religion | Identify a spell you witnessed being cast. |
| ⤾ | Recognize Spell | ConcentrateSecret | — | Arcana, Nature, Occultism, or Religion | Identify a spell as it's being cast (feat). |
Turn Order
| ◇ | Delay | — | — | — | Wait to take your turn later in the initiative order. |
| ◆◆ | Ready | Concentrate | — | — | Prepare an action to take as a reaction with a set trigger. |
Stealth & Deception
| ◆ | Seek | ConcentrateSecret | — | Perception | Search for hidden or undetected creatures and objects. |
| ◆ | Point Out | AuditoryManipulateVisual | — | — | Indicate a creature's location to your allies. |
| ◆ | Hide | Secret | — | Stealth | Use cover or concealment to become hidden. |
| ◆ | Create a Diversion | Mental | — | Deception | Use a distraction to become hidden from foes. |
| ◆ | Sneak | MoveSecret | — | Stealth | Move up to half your Speed while remaining undetected. |
| ◆ | Conceal an Object | ManipulateSecret | — | Stealth | Hide a small object on your person. |
| ◆ | Palm an Object | ManipulateSecret | — | Thievery | Pick up an unattended small object unnoticed. |
| ◆ | Steal | ManipulateSecret | — | Thievery | Take an object from a creature unnoticed. |
| ◆+ | Lie | AuditoryConcentrateLinguisticMentalSecret | — | Deception | Fool a creature with an untruth. |
| ◆ | Sense Motive | ConcentrateSecret | — | Perception | Discern a creature's true intentions or detect deceit. |
Movement
| ◆ | Stride | Move | — | — | Move up to your Speed. |
| ◆ | Step | Move | — | — | Move 5 feet without triggering reactions. |
| ◆ | Tumble Through | Move | — | Acrobatics vs Reflex | Move through an enemy's space, treating it as difficult terrain. |
| ◆ | Drop Prone | Move | — | — | Fall prone. |
| ◆ | Crawl | Move | — | — | Move 5 feet while prone. |
| ◆ | Stand | Move | — | — | Stand up from prone. |
| ◆ | Leap | Move | — | — | Jump a short distance horizontally or vertically. |
| ◆◆ | High Jump | — | — | Athletics | Stride then make a vertical leap. |
| ◆◆ | Long Jump | — | — | Athletics | Stride then make a horizontal leap. |
| ◆ | Swim | Move | — | Athletics | Move through water. |
| ◆ | Climb | Move | — | Athletics | Move up, down, or across an incline. |
| ◆ | Balance | Move | — | Acrobatics | Move across a narrow surface or uneven ground. |
| ⤾ | Grab an Edge | Manipulate | — | Reflex vs Climb DC | Catch yourself when you fall past a ledge. |
| ⤾ | Arrest a Fall | — | — | Acrobatics vs DC 15 | Slow your fall while flying. |
| ◆ | Maneuver in Flight | Move | — | Acrobatics (Trained) | Attempt a difficult maneuver while flying. |
| ◆ | Mount | Move | — | — | Climb onto a willing ally to ride it. |
Object Interaction
| ◆ | Interact | Manipulate | — | — | Grab an object, open a door, draw an item, or similar. |
| ◇ | Release | Manipulate | — | — | Let go of something you're holding without provoking. |
| ◆+ | Activate an Item | ConcentrateManipulate | — | — | Call forth the effect of a magic item. |
| ◆ | Trick Magic Item | Manipulate | — | Arcana, Nature, Occultism, or Religion (Trained) | Temporarily activate a magic item you can't normally use. |
| ◆+ | Invest an Item | Manipulate | — | — | Invest energy to gain a worn item's constant benefits. |
| ◆◆ | Disable a Device | Manipulate | — | Thievery (Trained) | Disarm a trap or other complex device. |
| ◆◆ | Pick a Lock | Manipulate | — | Thievery (Trained) | Open a lock without the key. |
| ◆ | Force Open | Attack | — | Athletics | Break open a door, window, or container. |
Medicine
| ◆◆ | Administer First Aid | Manipulate | — | Medicine | Stabilize a dying creature or stop bleeding. |
| ◆ | Battle Medicine | HealingManipulate | — | Medicine (Trained) | Heal yourself or an adjacent ally in the heat of combat (feat). |
| ◆ | Treat Poison | Manipulate | — | Medicine (Trained) | Help a poisoned creature resist the poison's effects. |
Other
| ◆ ⤾ | Aid | — | — | — | Help an ally with an action they're attempting. |
| ◆ | Recall Knowledge | ConcentrateSecret | — | Varies by topic | Remember a useful bit of information about a topic. |
| ◆ | Request | AuditoryConcentrateLinguisticMental | — | Diplomacy | Make a request of a friendly or helpful creature. |
| ◆ | Perform | Concentrate | — | Performance | Make a brief performance — song, dance, or joke. |
| ◆ | Command an Animal | AuditoryConcentrate | — | Nature | Issue an order to an animal. |
| ◆ | Bon Mot | ConcentrateEmotionMental | — | Diplomacy vs Will | Distract a foe with a witty quip (feat). |
| ◆ | Demoralize | AuditoryConcentrateEmotionFearMental | — | Intimidation vs Will | Shake a foe's resolve, making it frightened. |